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- #Psarc extractor ps vita sdk mods
- #Psarc extractor ps vita sdk code
- #Psarc extractor ps vita sdk iso
- #Psarc extractor ps vita sdk windows
The field isFullScreen is self-explainatory and can accept true or false as values. It supports floating point values, so for instance you can use a value of 2.5 to boost the resolution from 684x416 to 1710x1040. The field resolutionBoost allows to multiply the internal resolution. When their value is 0 the proper resolution is used accordingly to the game assets, 512x416 for PlayStation 2 and 684x416 for PlayStation 4. The fields resolutionWidth and resolutionHeight will set the width and height of the window. The modPath will define the location of the directory that contains the assets to override. This is true also if the data assets are loaded from KH2.IMG. For instance, mod/msg/us/sys.bar will virtually replace the file in data/msg/us/sys.bar. Just place the assets following the original game’s structure.
#Psarc extractor ps vita sdk mods
There is a basic mods support that allows the game engine to override the original game assets with the one you defined, leaving the original data folder untouched. Saves form American, European or Final Mix versions of the game are currently supported, not the original Japanese version. You can obtain saves by converting your virutal memory card from PCSX2 into a folder or by using uLaunchELF to extract the memory card’s data from your original PlayStation 2 console. The engine tracks the latest save used, defined in lastSave with a default value of BISLPM-66675FM-00. The location of the save data is defined in savePath and its default value is save. There is basic save support to load your own Kingdom Hearts II save game. If you desire to use a different name for your IDX and IMG, please modify idxFilePath and imgFilePath accordingly. The assets can be packed as KH2.IMG and KH2.IDX or extracted. Game’s dataĬhange dataPath according to the location of your Kingdom Hearts II game’s assets. If you can not find the file, run the game engine executable once to create it. The engine configuration is stored in config.yml, stored in the same directory where the engine’s executable is. You can access few useful features such as returning to the title screen, teleporting into a different map or play a cutscene. When you access to the CAMP menu by pressing Start you can access to the debug menu by pressing the R2 button, that will convert the option “Config” to “DEBUG”. The engine creates a file called openkh.log, where it stores a high degree of debugging information helpful to understand how the game internally works or to understand what caused a crash. Finally change the config.yml to let the engine know the directory of the game’s data. A dotnet path_to_ps4_assets -recursive will just do the trick. In this case you would need to strip out the HD assets with the command line tool. The PlayStation 4 assets uses high-definition textures, but they are currently unsupported as we miss a GNF image decoder. There are various PSARC extractors you can find using your favourite search engine. You need to extract those two files and merge their extracted content into the same directory. You would need a way to access to the game’s data, potentially with a jailbroken PlayStation 4, to get the files kh2_first.psarc and kh2_second.psarc. Using PlayStation 4 assets is more complicated, but it leads to better results such as 16:9 support and native support for all the main 5 languages. You can optionally decide to extract the content of KH2.IMG if you are interested on modding the game’s data as the engine supports loading extracted asset. Change the config.yml to let the game engine knows where is the location of the game’s data. The choice to copy those files in a convenient folder or to ask the engine to load the files directly from the disc is yours. Its content will reveal a bunch of files, but we are interested only in KH2.IMG and KH2.IDX.
#Psarc extractor ps vita sdk iso
Insert your original game disc in your computer or mount the ISO from your game’s dump.
#Psarc extractor ps vita sdk windows
Once the assets and configurations are set, run on Windows or dotnet on different operating systems. OpenKH will never host any of the original game files as they are copyrighted. In its current form the engine needs your original copy of Kingdom Hearts II for PlayStation 2 or PlayStation 4, no matter from which region.
#Psarc extractor ps vita sdk code
The OpenKH Game Engine aims to re-create the same experience for games from Kingdom Hearts 1 to Kingdom Hearts Dream Drop Distance, allowing to mix assets between those games and unleash modding by expanding the source code or from just unchain the games from the hardware limitations of their original hardwares.Īs for today, there is only basic support for Kingdom Hearts II and it runs on Windows, Linux and macOS.